Blizzard Entertainment’s first new franchise in nearly two decades, Overwatch beautifully combines the best elements of FPS and MOBAs into a 6v6 action strategy game designed for competitive play. Two teams of six choose from 21 totally unique heroes, each with diverse functions, skills, and personalities. Rocket launcher-equipped assault heroes, snipers, and other utility classes feel new and special, while unique additions like support healing classes and builders make for hectic, team composition-sensitive gameplay.
You can choose oversized Nordic melee-knight Reinhard, slamming into enemies while brandishing a translucent shield that protects your teammates from harm. Other unique characters include the turret and teleporter-building Symmetra, AOE healer/DJ Lucio, and the difficult-to-master cyber ninja Hanzo, complete with throwing stars and the ability to reflect back projectiles with his sword. Paying attention to sound design and audio feedback is absolutely crucial to success in Overwatch, as player specific event emotes and distance cues ensure awareness of what heroes are around the corner. SUBPAC plays a critical role in perceiving these sometimes subtle audio warnings, and allows for deeper engagement with the action and strategy of Overwatch. The extra physical sensitivity provided by SUBPAC reveals information other players will miss, giving you an advantage on the battlefield.
We believe that the world-class sound design and innovative audio implementation places Overwatch among the very best sounding games of all-time. When you add in stunning graphics and some of most innovative and exciting team-based multiplayer available anywhere, it becomes clear what makes Blizzard’s Overwatch a perfect first addition to SUBPAC Optimized Gaming.